AI Insights · Timothy · October 2023
Top 5 Golf Games on Unified Platform in Finland for Q3 2023
The top golf games in Finland for Q3 2023 showed varying trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance metrics of these leading apps.
In the third quarter of 2023, the top 5 golf games in Finland displayed diverse trends in their performance metrics. Here’s a closer look at how these apps fared in terms of weekly downloads, revenue, and active users, with data provided by Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts saw fluctuating weekly revenue, starting at around $1.3K at the end of June and peaking at approximately $2.6K in late July. Weekly downloads for the game showed an upward trend, reaching a high of 267 in the week of August 28. Active users also saw a significant increase, rising from 399 in late June to 591 by the end of September.
Golf Battle by Miniclip.com experienced relatively steady weekly revenue, with notable peaks around $1.3K in early July and mid-September. Downloads remained strong throughout the quarter, peaking at 1.5K in mid-September. The game's active users maintained a robust presence, consistently hovering around the 10K mark, reaching a peak of 10.5K in mid-August.
Golf Rival - Multiplayer Game from Zynga Inc. demonstrated variable revenue trends, peaking at about $1.3K at the end of July. Weekly downloads showed a significant dip mid-quarter but recovered by the end of September, reaching 272. Active users fluctuated, starting at 1.9K in late June and ending at 1.5K by the end of the quarter.
Ultimate Golf!, another offering from Miniclip.com, had modest revenue figures, with a high of $534 in late June. Downloads saw a decline towards the end of the quarter, starting from 329 in late June and dropping to 169 by the end of September. Active users remained relatively steady, with minor fluctuations, ending the quarter at 1.3K.
WGT Golf by WGT showed minimal revenue, peaking at $286 in early July. Downloads were low throughout the quarter, with a maximum of 118 in late July. Active users saw a slight increase mid-quarter, reaching 296 by the end of July but tapering off to 202 by the end of September.
For more detailed insights and data, visit Sensor Tower.